Unix CrecelleHack Version 1.0.0-0 Work-in-progress - last build Apr 29 2025 02:00:15 (c5d66b70c3ebc4397baab31cee0b3393bd33b578,branch:main). Game began 2025-05-03 20:37:56, ended 2025-05-03 21:59:25. tinklebear, lawful male orcish Knight ----------- ----------- |....|....--- |.........| |.```|```..>| |.........| |..`...`..--- |.........| |....|....| |....<....| |-.--------- |.........| |....|.....| |.........| |..`.|`....| |.........| |..........| |.........| |..``|`....----------------+| |....|...........do^^%^^^^^.| ----------------------------- Tinklebear the Esquire St:15 Dx:10 Co:12 In:7 Wi:15 Ch:17 Lawful Sokoban 3 $:118 HP:0(28) Pw:29(29) AC:6 Xp:4 T:1882 Latest messages: Really save? [yn] (n) y Saving... Restoring save file... Salutations tinklebear, the orcish Knight, welcome back to CrecelleHack! It is midnight. Your movements are slowed slightly because of your load. What do you want to use or apply? [deiowEI-K or ?*] Never mind. What do you want to call? [egoyzDFJKN or ?*] o Call a drawstring bag: What do you want to use or apply? [deiowEI-K or ?*] o You have a little trouble removing f - an indigo spellbook. What do you want to use or apply? [d-fiowEI-K or ?*] o You put an indigo spellbook into the drawstring bag. Your legs feel better. Your movements are now unencumbered. What do you want to call? [egoyzDFJKN or ?*] o Call a drawstring bag: sack|oilskin What do you want to name? [adeg-jnoqrt-wyzD-FI-KM-OY or ?*] o What do you want to name this drawstring bag called sack|oilskin? _ X Really save? [yn] (n) y Saving... Restoring save file... Salutations tinklebear, the orcish Knight, welcome back to CrecelleHack! It is midnight. In what direction? h You slip while trying to get on Flenser. You die... Do you want your possessions identified? [ynq] (y) q Inventory: Inventory: 575/725 weight (27/52 slots) Coins $ - 118 gold pieces Weapons a - a blessed +1 long sword (alternate weapon; not wielded) j - a very corroded +0 flail w - a +1 lance (weapon in left hand) Armor h - an uncursed +0 orcish helm (being worn) n - an uncursed +0 cloak of invisibility r - an uncursed +0 pair of leather gloves (being worn) t - an uncursed +0 orcish shield (being worn) u - an uncursed +0 leather jacket (being worn) z - an uncursed -3 pair of elven boots Comestibles v - an uncursed apple M - an uncursed food ration O - 2 uncursed candy bars labeled "Berry Bar" Y - an uncursed slime mold named _ Scrolls g - an uncursed scroll of teleportation D - an uncursed scroll of earth named . F - a cursed scroll of earth named c Rings y - an uncursed ring of conflict N - a cursed -1 ring of protection named c Wands I - a wand of light named i (0:14) J - a wand of cold (0:8) K - a wand of slow monster (0:6) Tools d - a bag of tricks (0:9) e - an uncursed oil lamp (lit) i - a +0 grappling hook o - an uncursed sack named _ X containing 5 items E - an expensive camera (0:65) Empty Bottles q - an uncursed empty bottle Contents of the sack named _ X: 69 gold pieces a blessed scroll of magic mapping an uncursed scroll of confuse monster an uncursed spellbook of magic missile an uncursed spellbook of detect food Tinklebear the Knight's attributes: Background: You were an Esquire, a level 4 male orcish Knight. You were lawful, nominally on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were left-handed. You were in Sokoban, on level 5. You entered the dungeon 1882 turns ago. It was the midnight hour. You had 104 experience points, 56 more were needed to attain level 5. Basics: You had 0 out of 28 hit points. You had all 29 energy points (spell power). Your armor class was 6. Your wallet contained 118 zorkmids, and you had 69 more stashed away in your pack. Autopickup was on for all types, with exceptions. Final Characteristics: Your strength was 15 (limit:18/50). Your dexterity was 10 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 7 (limit:16). Your wisdom was 15 (limit:16). Your charisma was 17 (innate limit:16). Final Status: You weren't hungry. You were unencumbered. You were wielding a lance. You had +2 to-hit with your main hand (Str). You had basic skill with lance. Final Attributes: You were devoutly aligned. You were poison resistant. You were telepathic. You had infravision. You could jump. You had 70% warding from special attacks. You could have avoided a one-shot death via saving-grace. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 55 minutes and 26 seconds. Major events: Turn 1: tinklebear the lawful male orcish Knight entered the dungeon 716: attained the rank of Esquire (level 3) 1133: entered Sokoban 1563: completed 1st Sokoban level 1882: slipped while mounting a saddled warg called Flenser Vanquished creatures: a small mimic a human zombie a crawling zombie a red naga hatchling a floating eye a dwarf zombie an iguana an acid blob 4 giant rats a brown mold 3 geckos a fox a kobold a goblin 4 grid bugs 29 nightcrusts 3 lichens 2 newts 57 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You read items or engraved 1 time. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You attained the rank of Esquire. You entered Sokoban. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: An armor shop, some fountains. Level 3: "VAULT" Level 4: A general store. Level 5: An altar, a fountain. Level 6: Level 7: "^dart.2.s" Stairs up to Sokoban, level 6. Level 8: A sink. Sokoban: levels 6 up to 5 Level 5: <- You were here. Unsolved. Final resting place for you, slipped while mounting a saddled warg called Flenser. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | tinklebear | | 187 Au | | slipped while | | mounting a | | saddled warg | | called Flenser | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well tinklebear the Knight... You died in Sokoban on dungeon level 5 with 955 points, and 187 pieces of gold, after 1882 moves. You were level 4 with a maximum of 28 hit points when you died.