# junethack karafruit OPTIONS=menucolors,menu_objsyms,use_darkgray ### Item Status (BUC/worn) MENUCOLOR=""=gray MENUCOLOR="gold pieces?"=yellow MENUCOLOR="[Bb]lessed"=green MENUCOLOR="[Hh]oly"=green MENUCOLOR="[Cc]ursed"=red MENUCOLOR="[Uu]nholy"=red MENUCOLOR="[Uu]ncursed"=white MENUCOLOR=".*(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)"=gray&inverse MENUCOLOR="[Cc]ursed.*(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)"=red&inverse MENUCOLOR="[Uu]ncursed.*(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)"=white&inverse MENUCOLOR="[Bb]lessed.*(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)"=green&inverse ### Items ## Gray Stones MENUCOLOR="luckstone|called luck"=bright blue MENUCOLOR="touchstone|called touch"=bright blue MENUCOLOR=" [Cc]ursed luckstone| [Cc]ursed.*called luck"=red MENUCOLOR="loadstone|called load"=red MENUCOLOR="gray stone"=red MENUCOLOR="chameleon corpse"=red MENUCOLOR="doppelganger corpse"=red MENUCOLOR="were.* corpse"=red ## Gemstones MENUCOLOR="dilithium crystal"=yellow MENUCOLOR="diamonds?(\s+\{\d+\})?$"=yellow MENUCOLOR="rub(y|ies)(\s+\{\d+\})?$"=yellow MENUCOLOR="jacinth stone"=yellow MENUCOLOR="sapphires?(\s+\{\d+\})?$"=yellow MENUCOLOR="black opal"=yellow MENUCOLOR="emeralds?(\s+\{\d+\})?$"=yellow MENUCOLOR="turquoise stone"=yellow MENUCOLOR="citrine"=yellow MENUCOLOR="aquamarine"=yellow MENUCOLOR="amber stone"=yellow MENUCOLOR="topaz stone"=yellow MENUCOLOR="jet stone"=yellow MENUCOLOR="opals?(\s+\{\d+\})?$"=yellow MENUCOLOR="chrysoberyl"=yellow MENUCOLOR="garnet stone"=yellow MENUCOLOR="amethyst"=yellow MENUCOLOR="jasper stone"=yellow MENUCOLOR="fluorite"=yellow MENUCOLOR="jade stone"=yellow MENUCOLOR="obsidian stone"=yellow MENUCOLOR="agate stone"=yellow MENUCOLOR="Amulet of Yendor named"=yellow MENUCOLOR="Amulet of Yendor named.*(being worn|\(wielded|weapon in|tethered to|lit\)|\(on (left|right)|at the ready|in quiver)"=yellow&inverse MENUCOLOR="wand (of|called) cancellation"=magenta MENUCOLOR="bag (of|called) tricks"=magenta MENUCOLOR="bag (of|called) holding"=magenta ### Overview MENUCOLOR="^\s*Level.*rust trap"=bright blue MENUCOLOR="^\s*Level.*You are here"=green ## Branches MENUCOLOR="The Tutorial:"=white&inverse MENUCOLOR="The Dungeons of Doom:"=white&inverse MENUCOLOR="The Gnomish Mines:"=white&inverse MENUCOLOR="Stairs down to The Gnomish Mines"=yellow MENUCOLOR="Sokoban:"=white&inverse MENUCOLOR="Stairs up to Sokoban"=yellow MENUCOLOR="The Quest:"=white&inverse MENUCOLOR="Portal to The Quest"=yellow MENUCOLOR="Fort Ludios:"=white&inverse MENUCOLOR="Portal to Fort Ludios"=yellow MENUCOLOR="Gehennom:"=white&inverse MENUCOLOR="Vlad.s Tower:"=white&inverse MENUCOLOR="Stairs up to Vlad.s Tower"=yellow MENUCOLOR="The Elemental Planes:"=white&inverse ## |TNNT| MENUCOLOR="robotfindskitten:"=white&inverse MENUCOLOR="Portal to robotfindskitten"=yellow MENUCOLOR="DevTeam Office:"=white&inverse MENUCOLOR="Stairs up to DevTeam Office"=yellow MENUCOLOR="Deathmatch Arena:"=white&inverse MENUCOLOR="Portal to Deathmatch Arena"=yellow ## Spells MENUCOLOR=" 0%.*%"=green MENUCOLOR="100%.*%"=red MENUCOLOR="%.*\(gone\)"=orange MENUCOLOR="implicit_uncursed"=gray OPTIONS=statuslines:3 # Status hilites OPTIONS=statushilites ## HP OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/gray&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/gray&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse OPTIONS=hilite_status:condition/stone/red&inverse OPTIONS=hilite_status:condition/strngl/red&inverse # gold OPTIONS=hilite_status:gold/up/yellow/down/brown # St, Dx, Co, In, Wi, Ch OPTIONS=hilite_status:characteristics/up/green/down/red # AC OPTIONS=hilite_status:armor-class/down/green/up/red # XP OPTIONS=hilite_status:experience/up/green/down/red OPTIONS=hilite_status:experience-level/up/green/down/red MSGTYPE=hide "Unknown command '.*'." MSGTYPE=hide "You swap places with .*" MSGTYPE=hide "attack passes harmlessly through the shade" # MSGTYPE=hide "(It|The .*|.*'s ghost) (misses|touches|bites|hits) (it|the .*|.*'s ghost)" MSGTYPE=hide "The fire doesn't seem to burn (it|the .*|.*'s ghost)" MSGTYPE=hide "(It|The .*|.*'s ghost) is mildly warmed" MSGTYPE=hide "(It|The .*|.*'s ghost) is uninjured" MSGTYPE=hide "\(I hope you don't mind\.\)" MSGTYPE=hide "Most likely all your gold was stolen from this" MSGTYPE=hide "is not affected by oxidation" MSGTYPE=norep "A mysterious force prevents the .* from teleporting" MSGTYPE=show "magic missile (hits|misses)" MSGTYPE=show "spell (hits|misses)" MSGTYPE=show "wand (hits|misses)" MSGTYPE=show "dagger (hits|misses)" MSGTYPE=show "dart (hits|misses)" MSGTYPE=show "ray (hits|misses)" MSGTYPE=show "death ray" MSGTYPE=show "water flow" ## Danger MSGTYPE=stop "You are slowing down" MSGTYPE=stop "Your limbs are .*" MSGTYPE=stop ".* swings itself around you.*" MSGTYPE=stop "You find it hard to breathe" MSGTYPE=stop "You are turning a little .*" MSGTYPE=stop "You feel feverish" MSGTYPE=stop "steals? |stole" MSGTYPE=stop "The Wizard of Yendor steals .*" MSGTYPE=stop "flicks a bullwhip towards your" MSGTYPE=stop "wraps around the" MSGTYPE=stop "yanks the" MSGTYPE=stop "hand spasms" MSGTYPE=stop "disintegration" MSGTYPE=stop "wields .*Vorpal Blade" MSGTYPE=stop "swings .*Vorpal Blade" MSGTYPE=stop "zaps .* with wand of teleportation" MSGTYPE=stop "You feel a malgnant aura surround you." MSGTYPE=stop "(thoroughly|utterly|totally) digest" MSGTYPE=stop "(feel sad|have a (peculiarly)? (sad|melancholy) feeling) for a moment" MSGTYPE=stop ".* starves" MSGTYPE=stop "Run away! Run away!" MSGTYPE=stop "Watch out! Bad things can happen on Friday the 13th." ## Draining MSGTYPE=stop "Goodbye level .*." # Default MSGTYPE=stop "Fare thee well level .*." # Knight MSGTYPE=stop "Sayonara level .*." # Samurai MSGTYPE=stop "Aloha level .*." # Tourist MSGTYPE=stop "Farvel level .*." # Valkyrie ## Good Things MSGTYPE=stop "You feel a strange mental acuity" MSGTYPE=stop "You feel (especially)? healthy" MSGTYPE=stop "You feel hardy" MSGTYPE=stop "You feel wide awake" MSGTYPE=stop "You feel a momentary chill" MSGTYPE=stop "You feel full of hot air" MSGTYPE=stop "You feel very firm" MSGTYPE=stop "Your health currently feels amplified" MSGTYPE=stop "Magic spreads through your body as you digest" MSGTYPE=stop "You have a feeling of reconciliation" MSGTYPE=stop "You feel more confident" MSGTYPE=stop "grows up" ## Vault MSGTYPE=stop "You (dream that you )?hear the footsteps of a guard on patrol" MSGTYPE=stop "You (dream that you )?hear someone counting" ## Excalibur MSGTYPE=stop "From the murky depths, a hand reaches up to bless the sword" ## Amulet of Yendor MSGTYPE=stop "Amulet of Yendor named" MSGTYPE=stop "You don't have anything to eat." MSGTYPE=stop "You cannot eat that" MSGTYPE=stop "You don't have that object" MSGTYPE=stop "won't move|still eating" MSGTYPE=stop "Closed for inventory" MSGTYPE=stop "You wrest .*" MSGTYPE=stop "You feel a strange vibration" ## Gremlin stealing your intrinsic at night MSGTYPE=stop "The gremlin chuckles." MSGTYPE=stop "You hear laughter." MSGTYPE=stop "Some writing vanishes from.*head!" MSGTYPE=stop "You feel warmer." MSGTYPE=stop "You feel less jumpy." MSGTYPE=stop "You feel a little sick!" MSGTYPE=stop "Your senses fail!" MSGTYPE=stop "You feel cooler." MSGTYPE=stop "You feel paranoid." MSGTYPE=stop "You thought you saw something!" MSGTYPE=stop "You tawt you taw a puttie tat!" MSGTYPE=stop "You feel slower." MSGTYPE=stop "You feel clumsy." MSGTYPE=stop "You feel vulnerable." MSGTYPE=stop "You feel less attractive." OPTIONS=dogname:Athena OPTIONS=catname:Moldorm OPTIONS=horsename:Horse OPTIONS=fruit:word OPTIONS=autopickup,pickup_types:$ OPTIONS=pickup_burden=B autopickup_exception=">.*iron chain.*" autopickup_exception=">.*heavy iron ball.*" OPTIONS=windowtype:curses OPTIONS=!perm_invent OPTIONS=windowborders:0 OPTIONS=!force_invmenu OPTIONS=map_mode:tiles,scroll_margin:10 OPTIONS=hilite_pet,hilite_pile,!toptenwin OPTIONS=time,showexp,number_pad:2,lit_corridor OPTIONS=msg_window:reversed,sortloot:full OPTIONS=autoquiver # OPTIONS=invweight,showdmg,showweight OPTIONS=!cmdassist OPTIONS=travel OPTIONS=disclose:yi ya nv ng yc no OPTIONS=altmeta OPTIONS=autodig OPTIONS=runmode:teleport OPTIONS=quick_farsight OPTIONS=whatis_coord:c OPTIONS=!implicit_uncursed OPTIONS=orientation:gay OPTIONS=!tutorial,!safe_wait,!tips OPTIONS=timed_delay OPTIONS=showdamage OPTIONS=cond_held,cond_ice,cond_lava,cond_woundedlegs,cond_slip OPTIONS=paranoid_confirmation:pray Remove A trap swim AUTOCOMPLETE=twoweapon BIND=M-m:terrain BIND=C:conduct BIND=!:annotate BIND=%:ride BIND=O:optionsfull OPTIONS=symset:Enhanced1,roguesymset:plain OPTIONS=boulder:0 SYMBOLS=S_magic_portal:U+20AA SYMBOLS=S_rust_trap:U+2020 SYMBOLS=S_ghost:U+0262 SYMBOLS=S_throne:U+1D8B SYMBOLS=S_altar:U+03C0 SYMBOLS=S_fountain:U+03D4 SYMBOLS=S_water:U+2248 SYMBOLS=S_pool:U+2248 SYMBOLS=S_lava:U+2248 SYMBOLS=S_sink:U+0534 SYMBOLS=S_sw_ml:U+007C SYMBOLS=S_sw_mr:U+007C SYMBOLS=S_sw_tc:U+002D SYMBOLS=S_sw_bc:U+002D SYMBOLS=S_explode4:U+007C SYMBOLS=S_explode6:U+007C SYMBOLS=S_explode2:U+002D SYMBOLS=S_explode8:U+002D OPTIONS=glyph:G_vwall_mines/U+2502/brown OPTIONS=glyph:G_hwall_mines/U+2500/brown OPTIONS=glyph:G_tlcorn_mines/U+250c/brown OPTIONS=glyph:G_trcorn_mines/U+2510/brown OPTIONS=glyph:G_blcorn_mines/U+2514/brown OPTIONS=glyph:G_brcorn_mines/U+2518/brown OPTIONS=glyph:G_crwall_mines/U+253C/brown OPTIONS=glyph:G_tuwall_mines/U+2534/brown OPTIONS=glyph:G_tdwall_mines/U+252C/brown OPTIONS=glyph:G_tlwall_mines/U+2524/brown OPTIONS=glyph:G_trwall_mines/U+251C/brown OPTIONS=glyph:G_vwall_knox/U+2502/yellow OPTIONS=glyph:G_hwall_knox/U+2500/yellow OPTIONS=glyph:G_tlcorn_knox/U+250c/yellow OPTIONS=glyph:G_trcorn_knox/U+2510/yellow OPTIONS=glyph:G_blcorn_knox/U+2514/yellow OPTIONS=glyph:G_brcorn_knox/U+2518/yellow OPTIONS=glyph:G_crwall_knox/U+253C/yellow OPTIONS=glyph:G_tuwall_knox/U+2534/yellow OPTIONS=glyph:G_tdwall_knox/U+252C/yellow OPTIONS=glyph:G_tlwall_knox/U+2524/yellow OPTIONS=glyph:G_trwall_knox/U+251C/yellow # OPTIONS=nobones # OPTIONS=nopet # OPTIONS=pauper # OPTIONS=nudist